Nokia has created music for your eyes with their latest visual radio systems. Visual radio is radio broadcast paired with song information, video and interactivity that allows listeners to respond and give feedback—all via your Nokia cell phone. They are offering visual radio through Infinity radio, a station conglomerate that owns about 180 radio stations located in 22 states. Visual radio is also broadcast in seven other countries. The radio system not only shows pictures and reveals the name and artist of the song being played, but users can also directly purchase ringtones, take quizzes on the artists, rate DJs and songs, and get insider facts about artists and concerts.
Sunday, March 11, 2007
Music For Your Eyes
MTV Breaking Through the Net
MTV wants to party like its 1999—back in the late 90s, MTV was synonymous with youth culture, defining style, music and social attitudes. But today, television is no longer the outlet where young people turn to discover these cultural norms; rather, people turn to the Internet. MTV Network has lost that pull that they had in previous years with this important demographic, so they are turning online in order to recapture the youth generation. The network already has 150 Web sites online, but they are preparing to create thousands more along with three interactive online communities— Laguna Beach for teens, Nicktropolis for kids and Virtual Hills for young adults. They hope that by creating these digital gateways, they will encourage viewers by allowing them to watch shows, generate feedback, re-edit its television shows and contribute to the MTV channels.
The move online is a smart move for the company, which created controversy in February in response to their demand that the MTV and Viacom content would be removed from YouTube. Consumers were frustrated that they wouldn’t be able to access content online (a venue where young consumers absolutely are turning to find content). They will be able to use feedback from the users as tools to improve their stations along with giving the consumer the easy access to content that they desire.
Despite criticism, MTV Networks have reported that since the removal of content from YouTube, their own sites have received 55% more traffic than this time last year. By creating interactive websites that take into account their audience (the three communities will be focused to audience demographics in content and aesthetic appeal), MTV has a chance to regain viewers that have been lost in the last ten years. Viacom expects that the move online will help double their revenues from its digital services to $500 million next year, and I think that if they successfully capture their audience, the capabilities of the expansion to the Internet community are endless.
Wednesday, March 7, 2007
I Liiiiiiikkke Good Music
“I liiiiiiike” is no longer just an overquoted phrase from a popular movie. It is now also a social networking service. iLike is a music-focused site similar to last.fm that allows users to create profiles online and share music with friends (real friends or those with similar musical tastes through thier high compatibility ratings). The program also caters free downloads according to musical taste. The site recently hit half million users and ticketmaster.com has also invested $13.3 million in the company, giving Ticketmaster 25% of the shares in the company in hopes to promote concert ticket purchases.
iLike is growing, and their lack of wariness about working with other companies is part of their appeal. Not only is iLike Ticketmaster-friendly, there is also the incorporation with the iTunes software. The program has a downloadable sidebar that directly connects to the iTunes library to offer recommendations and also has a wishlist where users can place songs they enjoy and directly connect to the iTunes music library. The system is so easy to use—so easy, that in fact people are actually buying music. The company released a statement saying that “more than 50 percent of logins result in a purchase, or the filing of a song in a wishlist for purchase consideration later.” This means that half of the time a user signs on, that user either buys or considers buying a song from iTunes.
Don't Let Copyright Ruin WiFi
In 2009, smog won’t be the only thing that blankets
With free internet available to everyone in
Monday, February 26, 2007
NIN Fans Caught in the Web

Nine Inch Nails have recently redefined the concept album, creating a conceptual game for fans prior to the album's release that incorporates the Internet to promote the album in ways that have never been seen before. Their latest Year Zero has yet to be released, but has already built a cult following of fans who decode mysterious messages at various cryptic websites and decipher clues about the dystopia world of “Year Zero” (which followers have revealed is actually 2022, or the year that the evil “presence”is Born Again).The basis for the game first began with a tour t-shirt, seen at the left.
The bolded letters on the back of the t-shirt spell out the clause “i am trying to believe”. iamtryingtobelieve.com is a website which begins to explain what the world will be like at Year Zero. Click here for a more specific description of the eccentric world of Year Zero from Rolling Stone.
The initial website has sparked dozens of fan websites, blogs and message boards with different ideas about what all the various clues mean. You can visit one of the more popular sites here.
The clues are deciphered over these websites through followers alone, and then discussed and analyzed at great lengths via the Internet. Additional clues have been added into the mix, through USB flash drives that have been found on the floor in bathroom stalls at various NIN concerts. The USB drives have included three leaked album tracks (download the first single for free, My Violent Heart ), various pictures seen only through use of a spectrograph (a machine that converts a sound wave into an image), and Morse codes at the end of the leaked tracks that point to new websites where they can try to discover more clues.

The latest website revealed just a few days ago is called Art is Resistance, which claims that the only way to resist this dystopia from becoming reality is through promotion of the album art so that we can find new clues and halt the process of Year Zero from becoming reality. Fans can download AIM icons, desktop wallpapers and printable stickers in order to fight the Year Zero world.
So what if a fan doesn't have Internet access? Bolded numbers on the back of another t-shirt are 310-295-1040 which is a U.S. phone number that directs callers to a puzzling message with clues and clips from NIN songs.
There are so many reasons why this marketing ploy is so genius. I am not a NIN fan, but I found myself browsing the websites , trying to figure out exactly what this was all about. This reveals to me that by creating a mysterious phenomenon around the album, they are able to spark interest outside of their normal fans (so that the entire online community will be interested). They have used merchandise such as t-shirts as tools for clues to feed their story (so that more people want to purchase merchandise). They use concerts as a venue to release the latest clues to the story (so that more people will want to buy tickets to their tour). They have released tracks one by one online and allowed free sharing of these tracks, allowing even those who weren’t NIN fans to sample their tunes (perhaps making new fans). They offer free downloadable icons, posters and stickers so that anyone can market their album in the non-digital world. And I don’t doubt that when their album is finally released, they will sell a higher percentage of physical albums as opposed to digital albums, as consumers will be interested in obtaining the extras and the clues that may come with the tangible CD. In an era when the purchasing a physical copy of the record itself is dying, NIN are using the Internet as a tool to market their records, their merchandise and their tour. Remarkable how using the Internet has NIN fans caught in the Web, and I can't imagine that the hype surrounding this marketing ploy will help NIN in all aspects of thier latest release.
Wednesday, February 21, 2007
The Best Music in Life is Free
Dispatch are not sell outs, in the figurative sense. They never signed a major record label, creating their four albums independently. They donated proceeds from their six years of near-constant touring to various charities. And they broke up three years ago in 2004 with a free concert in
Monday, February 19, 2007
Apple and Starbucks Brewing A Hot Idea
Those adjectives that I just used to describe my cup of coffee could be easily applied to another little something I often carry around with me—my iPod. Much of the appeal of the iPod and the iTunes store is that they are quick and easy to use. The music downloaded from iTunes is sure to be of utmost sound quality, and you can bring your music anywhere you want to go. Plus there’s the aesthetic appeal—those white ear buds and pretty colors sure do look cool.
iPods are surely popular with the 18-24 demographic, and in the last five years Starbucks drinkers between the same age have risen from 3% to 13% of their total consumers. So it’s a natural progression for Starbucks to collaborate with record labels to create Starbucks Entertainment and special coffee houses with in-house coffee bars.
The corporation started in 1990 and has progressed to include an XM radio station, numerous cafĂ©-media-bars across the nation where consumers can burn CDs at the Starbucks store, in-store CD racks offering exclusive or unique compilations and releases, and most recently a Hear Music section at the iTunes store that offers coffee-house chill playlists and carefully selected music for Starbuck’s loyal consumers.
In the midst of a flailing record industry, Starbucks has embraced technology both in their stores and through the internet, and low and behold they are actually selling CDs. Executives at Starbucks Entertainment have reported that CDs in their stores “often account for 20 percent to 30 percent of the record's weekly sales, and sometimes as much as 50 percent.” Another top executive from EMI Group said that Starbucks was among the top four retailers for every single one of his label’s records sold at the store.
And not only are they selling CDs, but they are able to make quite a profit off of them. An example—Starbucks sold Beck’s “Guero” in their stores for $15.95, which is nearly 2 dollars more than the suggested retail price, but still managed to sell over “38,000 over a six-week period this spring.”
One could argue that consumers may be more willing to purchase something when they are already in the store buying something else—a pricey cup of coffee. But I think there’s something more to it.
While people may be willing to purchase CDs when what they want is a physical copy of the CD, when it’s just an extras-free burned CD, consumers just aren’t interested. They can get that on their home computers. So the in-store CD burning bars weren’t as big of a hit as Starbucks executives had hoped, and many have been demolished. But what's going to come in thier place?
Starbucks wasn’t afraid to abandon the CD and focus more on digital music, and their recent collaboration with Apple on the Hear Music section of the iTunes store reveals this. Check this statement from Starbucks chairman Howard Schultz, claiming that, “Within 12 months, probably, you're going to be able to walk into a Starbucks and digitally be able to fill up your MP3 player with music.” I think that soon enough there will be an in-store kiosk where consumers can connect thier own iPods to the iTunes store and purchase songs to immediately upload and listen. But with digital rights management, iPods are only able to connect to a limited number of computers and they aren't compatible with multiple playlists. This kiosk (under current laws) simply wouldn't work, but does the fact that this idea is clearly heating up insinuate that DRM may not last for much longer?
So let’s relay the facts—Starbucks and Apple have partnered and created a Starbucks-specific section of the iTunes store. Starbucks executives make claims of being able to use MP3 players in Starbucks stores within the year. And Apple executive Steve Jobs writes a letter urging lawmakers to do away with digital rights management laws that would inhibit connecting and buying digital music at a kiosk in Starbucks. All this is amidst a period of growth for a Starbucks Entertainment as a digital music provider, and after they have already established themselves as a prominent non-digital distributor.
It’s pretty clear that Starbucks and Apple are brewing something hot for the digital music industry, and so long as DRM is revoked it seems as if this iPod friendly downloading technology might be available in a Starbucks near you within this next year.